By Ina Wechsung
This booklet provides (1) an exhaustive and empirically demonstrated taxonomy of caliber facets of multimodal interplay in addition to respective size tools, (2) a verified questionnaire in particular adapted to the review of multimodal platforms and protecting lots of the taxonomy‘s caliber elements, (3) insights on how the standard perceptions of multimodal structures relate to the standard perceptions of its person parts, (4) a suite of empirically confirmed components which impression modality selection, and (5) types in regards to the dating of the perceived caliber of a modality and the particular utilization of a modality.
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Additional info for An Evaluation Framework for Multimodal Interaction: Determining Quality Aspects and Modality Choice
2009). The term agent refers to the “system-as-an-agent-metaphor” described in (Jokinen & Raike, 2003). Following this metaphor, a system is not predominantly seen as a tool but as partner or participant, the user interacts with. According to Jokinen and Raike (2003), especially multimodal interfaces offer a possibility to realize this metaphor, as they enable the user to employ various types of input and output modalities and are thus more conversational in nature. g. the number of available functions and their complexity, structure and usage frequency (cf.
Mood Moods are the affective quality of experiences, constantly experienced but often only sporadically reflected consciously (Morris, 1989; Silvia, & Warburton, 2006). Compared to emotions, moods are lacking objects, are psychologically diffuse, relatively long lasting, and are structured simply; moreover, they are not differentiated by patterns of appraisal (Silvia & Warburton, 2006). , 1996, for an overview see Schwarz & Clore, 2003). Thus, their information processing might lack logical consistency.
Even though (Hassenzahl & Tractinsky, 2006) show that aspects like “fun” and “experience” were already presented during the late 1980s, they also point out that it took a number of years until these ideas were adopted by the HCI community, with the new concept User eXperience (UX) becoming increasingly popular only during the last decade. The origins of the term UX probably lie in the work of Donald Normans at Apple Computers (Norman, Miller, & Henderson, 1995). , 2008). The lack of a shared view on UX (and indeed the subsequent need for one) became obvious, when many companies just exchanged the label usability with the label user experience, but kept on doing the same task-centred usability testing and engineering they did before (Hassenzahl, 2008).